Platforms really started cracking down on this after 2010, and with the rise of streaming these games could never find an audience there thanks to licensed music, which are essential to the appear of these games.ĥ. Before 2010, Guitar Hero and Rock Band videos were all over YouTube and the internet, and was a huge part of the fandom. DMCA/Content moderation on social platforms. There's a finite amount of classic rock you can license and things like that to get people excited about, and indie music isn't going to resonate with as broad of an audience.Ĥ. I think the late 2000s were probably the last time where guitar driven rock music was really popular in mainstream music, and that's the kind of music people wanted in these games. As interest in those type of gaming experiences ended, I think the same happened to GUitar Hero and Rock Band.ģ. Balance boards, Wii Wheels, Zappers, and other devicesall were popular, and plastic instruments fit in with that stuff perfectly. The games really coincided with the popularity of the Wii, people loved at the time that games were getting away from standard controllers in favor of different devices. Not to mention other music games like DJ Hero, Rock Revolution (yuck), and about 100 different variations of Karaoke video games.Ģ. You were basically buying new games for minor QOL improvements and a song pack once you got past Rock Band 2 and Guitar Hero World Tour. It was just way too much for literally any franchise, let alone one that changes little and the new features hardly feel like anything more than glorified gimmicks. Guitar Hero and Rock Band games flooded the market from 2008-2011. In my opinion there's a lot of factors and they're more nuanced then you'd expect.ġ. Looking forward to having vaccinated friends over to play again. It's a great game and the only console game my girlfriend will play with me. Yep every time people come over for the first time and see my Rock Band stuff they almost immediately want to play haha.
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